Work

Coordination Failure in Repeated Games with Almost-Public Monitoring

Year: 2004
Type: preprint
Abstract: Some private-monitoring games, that is, games with no public histories, can have his-tories that are almost public. These games are the natural result of perturbing public-monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continu-ation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate continuation play.
Language: English
Open Access status: green
OpenAlex ID: W2165559331
Cites: 20
Cited by: 31
Related to: 10