Year: 2015
Type: conference-paper
Abstract: Games can be powerful vehicles to support learning, but their success in education hinges on getting the assessment part right. In this presentation, I will explore how games can use stealth assessment to measure and support the learning of competencies critical for the future. I will discuss what stealth assessment is, why it is important, and how to develop and accomplish it. I will also provide examples within the context of a game called Physics Playground that I designed and developed with my team. I’ll share what has been learned by recent research on stealth assessments in games, including: Does stealth assessment provide valid and reliable estimates of students’ developing competencies, including qualitative understanding of physics, persistence, and creativity? Can students actually learn anything as a function of gameplay? Are games designed with stealth assessment capabilities still fun?
Author: Val Shute
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2177086707
