Year: 2002
Type: article
Abstract: Immersive virtual environment technology (IVET) offers exciting potential for social cognition research. Yet the reasons for our enthusiasm differ from those of Blascovich et al. (this issue, target article). We have reservations about the plausibility and even the value of boosting mundane realism, replicability, and external validity through IVET. However, IVET does offer valuable ways to enhance internal, construct, and statistical conclusion validity. So that social cognition researchers can capitalize on these strengths, we discuss the need for theoretical understanding of psychology in the virtual environment, increased practical feasibility of IVET, and creativity on the part of researchers.
Institution: The University of Texas at Austin
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2188361104
