Year: 2011
Type: conference-paper
Abstract: A growing issue in the development of realistic and entertain-ing interactive games is the need for mechanisms that support ongoing natural language conversation between human players and artificial non-player characters. Unfortunately, many methods for implementing natural language generation(NLG) induce a significant burden on the author, do not scale well, or require specialized linguistic knowledge. We formalize the notion of typed-templates, an extension of standard structures employed in template-based NLG. We further provide novel algorithms that, when applied to typed-templates, ameliorate the above issues by affording computational support for authoring and increased variation in utterance and scenario generation. We demonstrate the efficacy of typed-templates and the algorithms through a user study.
Authors: Karthik Narayan, Charles Isbell, David Roberts
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: bronze
OpenAlex ID: W2213649493
