Work

Particle Systems—a Technique for Modeling a Class of Fuzzy Objects

Year: 1983
Type: article
Abstract: This paper introduces particle systems--a method for modeling fuzzy objects such as fire, clouds, and water.Particle systems model an object as a cloud of primitive particles that define its volume.Over a period of time, particles are generated into the system, move and change form within the system, and die from the system.The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations.The particles can easily be motion blurred, and therefore do not exhibit temporal aliasing or strobing.Stochastic processes are used to generate and control the many particles within a particle system.The application of particle systems to the wall of fire element from the Genesis Demo sequence of the film Star Trek H: The Wrath of Khan [10] is presented.
Author: W. T. Reeves
Language: English
Open Access status: bronze
OpenAlex ID: W2247485652
FWCI: 25.18
Cites: 10
Cited by: 1,100
Related to: 10