Educational Video Games and Motivation: Application to Jazz Practice
Year: 2006
Type: dissertation
Abstract: This Ph.D. thesis introduces what we believe to be the first musical educational video game: Pads'n'Swing. Indeed, even though video game have been raising concerns for years, their integration in the very fabric of society and the ever increasing breadth of their use pave the way to positive applications such as serious games, which rely on players' interaction and social networking and the design and simulation of virtual worlds. Building upon this approach, we suggest to put fun at the forefront of a motivation-based pedagogy, the motto of which would be to spur learners' interest by offering them the ability to use action schemas usually reserved to specialists. Our admittedly ambitious goal is to apply this idea to music: how far can we push the video game paradigm to make gamers eager to play and improvise jazz without being hindered by instrumental constraints? To answer this question, our thesis work offers the following contributions: (1) a state-of-the-art overview of the nascent field of educational and serious games; (2) the definition of gameplay design best practices based on motivation theories; (3) the application of this methodology to the design of Pads'n'Swing; and (4) an experimental assessment of Pads'n'Swing, which exhibits the modalities of a specifically musical fun that can be experienced by most people.
Author: Denis Guillaume
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W1690529271
