Work

Hitting Restart

Year: 2015
Type: article
Abstract: Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games‐based class encouraged student learning and motivated students to develop advanced literacy skills, including critical analysis, creative writing, and programming.
Language: English
Field: Psychology
Open Access status: bronze
OpenAlex ID: W2254523936
FWCI: 1.639
Cites: 15
Cited by: 18
Related to: 10