Year: 2015
Type: article
Abstract: Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games‐based class encouraged student learning and motivated students to develop advanced literacy skills, including critical analysis, creative writing, and programming.
DOI: 10.1002/jaal.438
Authors: Gerard J. Altura, Jen Scott Curwood
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W2254523936
