Fast Hydraulic and Thermal Erosion on GPU
Year: 2011
Type: article
Abstract: Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.
Source: Eurographics
Authors: Jákó, Balázs, Tóth, Balázs
Institution: Budapest University of Technology and Economics
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2260316491
