Year: 2007
Type: article
Abstract: It is argued that more attractive, more engaging and more effective learning about steering complex socio-technical-ecological systems can be achieved through carefully engineered learning activities framed as multiplayer games, in which modelling is conducted, simulations are run and at least three kinds of learning conversations are pursued together, all in a spiralling recursive fashion.
Source: Loading
Author: Gary Boyd
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
Funder: Canarie
OpenAlex ID: W2263767066
