Forest of Quadtrees: An Object Representation for 3D Graphics
Year: 1989
Type: article
Abstract: A forest of quadtrees is proposed as an alternative data structure for representing and manipulating 3D and 2.5D graphics. A data representation of a forest offers space savings over common quadtrees by concentrating the vital information and discarding unused pointers. Several properties of the forest of quadtrees and the basic operations for display and elementary transformations like rotation, reflection, enlargement, reduction, and translation are investigated. Specifically, the temporary memory requirements and duplication time of the algorithms are analyzed.
Source: Eurographics
Authors: Kaufman, Arie, Bandopadhay, Amit
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2300419758
