Quiz game applications to review the concepts learnt in class: An application at the University context
Year: 2015
Type: conference-paper
Abstract: Nowadays, most of the students have smart phones and tablets, which can support applications \n(apps) for mobile devices. Therefore, why not to make a profitable use of them in order to review the \nconcepts covered in class? \nQuiz game applications based on students response tools are considered as relevant source to build \ncomplementary education material that complement master classes. Generally speaking, these tools \nallow building online quiz games, which can be used in the education area to develop questionnaires \nfor reviewing the concepts already covered during the master class. \nA set of six tools are compared in terms of its usability at the University context to offer an overview of \ntheir main characteristics and functions depending on the teachers requirements to support the choice \nof the most appropriate tool. The tools considered in this study are: Infuse Learning, QuizSocket, \nKahoot, Verso, Socrative and Poll Everywhere.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2337568312
