Improved ray casting algorithm based on GPU programming
Year: 2012
Type: article
Abstract: For the low sampling efficiency and poor sampling efficiency in the traditional ray casting algorithm,a volume rendering algorithm with a new sample synthesis function is proposed.This algorithm applies Blinn-Phong illumination model and uses early opacity termination.It's implemented by vertex programs and fragment programs in Cg language.The results of experiment show that this algorithm can not only enhance the effect of traditional ray-casting algorithm,but also accelerate the speed of the algorithm.
Author: Zhao Jian-dong
Institution: Northwest University
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W2384315831
