Year: 2007
Type: article
Abstract: We present a method to rapidly build an irradiance cache based on a local illumination environment approach. This cache\nis obtained by a stream simplification of a photon map. The photons are K-Means clustered per voxel into sets of virtual\ndirectional light. These lights are stored into an irradiance texture to provide a real-time rendering of a global illuminated\nscene. This method can be integrated into an existing GPU shader to obtain complex material rendering and can be accelerated\nby texture atlases.
Authors: Vivanloc, Vincent, Hoelt, Jean-Christophe, Binh, Coong, Paulin, Mathias
Institution: Institut de Recherche en Informatique de Toulouse
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2402558521
