Moving and making strange : a design methodology for movement-based interactive technologies
Year: 2009
Type: dissertation
Abstract: This thesis develops and presents a design methodology that enables designers to \nwork with the moving body in the design and evaluation of interactive, immersive \nenvironments built on motion-sensing technologies. The notion of making strange, \nthat underpins the methodology, calls for designers to re-examine and revitalise \ntheir assumptions and conceptions of the moving body through bodily-based movement \ninquiries. \nThis thesis addresses research questions about ways of understanding human \nmovement, of describing and representing human movement and of accessing the \nfelt experience of the moving body in the emerging field of movement-based interaction \ndesign. The research questions were explored through a series of three \ndistinct, yet related, projects, each one focusing on different aspects of designing for \nmoving bodies in interactive, immersive environments. The first project analysed \nan existing interactive product, Sony Playstation2c EyetoyTM, as a prototype of \nfuture movement-based interactive, immersive environments. The second project \ninvolved the design and development of a specific interactive, immersive artwork, \nBystander. The third project worked with trained dancers and physical performers \nin a constructed design situation. \nThe contributions of this research are first and foremost the design methodology \nof Moving and Making Strange: a design approach to movement-based interaction \nthat prioritises the lived experience of movement by both designers and users and \nvalues the creative potential of the experiential, moving body. It consists of methods \nand tools for exploring, experiencing, describing, representing and generating \nmovement that enable designers to shift between the multiple perspectives of the \nmover, the observer and the machine. It makes particular contributions as follows: \n• Laban movement analysis and Labanotation as a design tool. \n• Moving-Sensing schema: Suchman’s analytic framework adapted as a design \ntool. \n• Extension of existing human-centred design tools to explicitly represent \nmoving bodies, in the form of movement-oriented personas and movementoriented \nscenarios. \n• Patterns of watching: a catalogue of audience behaviour in terms of movements \nand stillness in relation to engagement with a specific interactive, \nimmersive artwork. \n• New methods for generating, enacting and experiencing movement, sourced \nfrom dance and movement improvisation practices.
Author: Lian Loke
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2411669123
