Assessing the effectiveness of digital game-based learning: Best practices
Year: 2015
Type: article
Source: Computers & Education
Institutions: Ghent University, iMinds
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
Funder: Vlaamse regering
OpenAlex ID: W2461461975
