Games that Motivate to Learn
Year: 2011
Type: book-chapter
Abstract: To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and relatedness to significant others. When these needs are satisfied within the context of the educational instructions, students might become motivated to learn during play, and even when the game is over.
Authors: Menno Deen, Ben A.M. Schouten
Institution: Fontys University of Applied Sciences
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2503387106
