Work

Playing at Planning

Year: 2016
Type: conference-paper
Abstract: We draw on years of ethnographic investigation into the disaster response practices of fire emergency response, urban search and rescue, and incident command to inform the design of games. Our objective is to support training disaster responders, yet our findings apply to general game design. We identify critical components of disaster response practice, from which we develop game design patterns: emergent objectives, developing intelligence, and collaborative planning. We expect that, in implementing these patterns, designers can engage players in disaster-response-style planning activities. To support the design patterns, we survey exemplar games, through case studies. The paper contributes a set of game design patterns that support designers in building games that engage players in planning activities. \
Authors: Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi
Language: English
Field: Psychology
Open Access status: bronze
OpenAlex ID: W2530423415
FWCI: 9.485
Cites: 65
Cited by: 27
Related to: 10