Sieci relacji producentów gier komputerowych i wideo
Year: 2015
Type: article
Abstract: This article focuses on networks of relationships - interorganizational, interpersonal, formal, and informal ones - as their creation and maintenance are justified for the functioning and development of game developers. Thus, the paper presents the most important and synthetic results of literature review, findings from exploratory research, and a wide range of practical examples referring to the area of relationships in the video game industry. Based on the above we claim that game developers experience the phenomenon of embeddedness in a dense network of heterogeneous relationships. Integration of both theoretical and empirical insights has allowed us to identify different types of co-creative relationships which should be (literature review, practical examples) and which are (interviews) created and used by game developers simultaneously inside the video game industry, within the entertainment industry, and within gaming communities.(original abstract)
Author: Patrycja Klimas
Institution: University of Economics in Katowice
Language: Polish
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W2541043377
