Work

The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development

Year: 2016
Type: article
Abstract: : In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W2548904248
FWCI: 4.683
Cites: 19
Cited by: 40
Related to: 10