Year: 2007
Type: dissertation
Abstract: This thesis presents a novel system for general-purpose GPU programming. It features a seamless integration into the C++ programming language to address graphics hardware via a familiar syntax, an abstraction layer to efficiently hide the different computation frequencies, and a novel approach to relax the vector processor paradigm of the GPU. The development system enables software engineers to embed GPU-based development into their existing software process, thus, largely dissolving the differences between main and graphics processor.
Author: Thomas Jansen
Language: English
Subfield: Hardware and Architecture
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2558318611
