Implementation of Student-associated Game-based Open Inquiry in Chemistry Education: Results on Students' Perception and Motivation
Year: 2014
Type: article
Study design: Clinical Trial
Abstract: Educational computer game refers to the use of digital technology to promote learning performance and experience through game-based activity. Currently, researchers mentioned that digital game-based learning can promote students’ interest and enhance learning outcomes. As such, this study aims to develop inquiry-based learning process with the support of digital game for chemistry learning about ionization energy. This paper reports research findings on two studies. First, a digital game regarding chemistry concept of ionization energy has been created and 29 twelfth-grade students participated to play the game. The students' perceptions towards the game were measured and results showed that the game have significant effect in fostering their perceptions. Another, 87 tenth-grade students were recruited in this study, and they were divided into an experimental group (N=43) and a control group (N=44). The experimental group participated with student-associated game-based open inquiry, called SAGOI, class and another were assigned to conventional class. The results indicated that students in SAGOI class have changed science motivation over the SAGOI learning experience. This could be implied that the student-associated game-based open inquiry could be an alternative way for promoting chemistry learning in school science.
Authors: Keeratika Meesuk, Niwat Srisawasdi
Institution: Khon Kaen University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2562707085
