Why do players buy in-game content? An empirical study on concrete purchase motivations
Year: 2016
Type: article
Study design: Observational Study
Source: Computers in Human Behavior
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
Funder: Tekes
OpenAlex ID: W2564290053
