Year: 2016
Type: dissertation
Abstract: This thesis investigates whether a computer game can aid young people with long term health challenges as they prepare for the transition from children's hospital to adult clinic. Using the theory of game design and a participatory design (PD) approach, a transition game prototype is designed through two workshops with teenage participants. Two novel inspirational methods are also presented and used during the two workshops: The Needness Scale combined with Game Design Cards (GDC) and the Game Design Workshop (GDW). The results from the workshops are further analyzed first through a thematic analysis and then with the help of A Deck of Lenses. The analysis shows that a transition game could be especially helpful as a way of making today’s check-list system more fun and engaging, and as a motivation for the teens to learn about their transition. In conclusion, I have shown that teens with long term health challenges can see the value of using computer games to prepare them for their transition to adult health care.
Author: Aleksandra Hrpka
Language: English
Field: Medicine
Domain: Health Sciences
Open Access status: green
OpenAlex ID: W2585927135
