What Has the Study of Digital Games Contributed to the Science of Expert Behavior?
Year: 2017
Type: article
Abstract: I review the historical context for modeling skilled performance in games. Using Newell's (1990) concept of time bands for explaining cognitive behavior, I categorize the current papers in terms of time scales, type of data, and analysis methodologies. I discuss strengths and weaknesses of these approaches for describing skill acquisition and why the study of digital games can address the challenges of replication and generalizability. Cognitive science needs to pay closer attention to population representativeness to enhance generalizability of findings, and to the social band of explanation, in order to explain why so few individuals reach expert levels of performance.
Source: Topics in Cognitive Science
DOI: 10.1111/tops.12259
Author: Neil Charness
Institution: Florida State University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: green
Funder: National Institute on Aging
Awards: G5357538828, G6316641647
OpenAlex ID: W2586662864
