Year: 2008
Type: conference-paper
Abstract: : The purpose of this study was to investigate how women who create custom content for The Sims2 acquire IT-related skills and knowledge. Interviews with twenty-six women suggest the importance of interest-driven learning, opportunities for horizontal as well as vertical learning, and the opportunity to develop “loose ties ” with an extensive online social network of other Sims fans. [What IT skills have you learned from creating Sims content?] Everything I guess. For me the computer was just a machine for reading e-mails before The Sims – Evi Purpose This study explores how adult women develop fluency with information technology (IT) through creating content for the computer game, The Sims2. Specific questions included: (a) What motivates women to initiate and persist in this learning? (b) What trajectories of expertise development do they pursue?, and (c) How do they use technologically mediated environments, in particular, fan communities, to support their learning? In this era of “explosive growth of technology in every aspect of society ” (Literacy
Authors: Elisabeth Hayes, Elizabeth K. King, Jayne C. Lammers
Language: English
Subfield: Gender Studies
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2590237392
