Learning from Demonstrations for Real World Reinforcement Learning
Year: 2017
Type: preprint
Abstract: Deep reinforcement learning (RL) has achieved several high profile successesin difficult control problems. However, these algorithms typically require a
huge amount of data before they reach reasonable performance. In fact, their
performance during learning can be extremely poor. This may be acceptable for a
simulator, but it severely limits the applicability of deep RL to many
real-world tasks, where the agent must learn in the real environment. In this
paper we study a setting where the agent may access data from previous control
of the system. We present an algorithm, Deep Q-learning from Demonstrations
(DQfD), that leverages this data to massively accelerate the learning process
even from relatively small amounts of demonstration data. DQfD works by
combining temporal difference updates with large-margin classification of the
demonstrator's actions. We show that DQfD has better initial performance than
Deep Q-Networks (DQN) on 40 of 42 Atari games and it receives more average
rewards than DQN on 27 of 42 Atari games. We also demonstrate that DQfD learns
faster than DQN even when given poor demonstration data.
Source: arXiv (Cornell University)
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2607198029
