Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
Year: 2017
Type: article
Abstract: It is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes students tend to display a negative attitude towards mathematic-related courses, which usually materialises in low student participation if only using traditional lecture formats. Aiming at overcoming this, game-based learning (GBL) is regarded as a potential means of improving students’ confidence and increasing their interest for learning. This study proposes a teamwork activity inspired by GBL, presented in the form of a competition. To test the suitability of the activity, we report its implementation in the subject of Mathematics 1, taught as part of the Business Administration Degree at Universitat Internacional de Catalunya (Spain). We hope that the underlying idea of the activity as well as the encouraging results obtained stimulate lecturers to implement GBL activities in their courses.
Institution: Universitat Internacional de Catalunya
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2616764441
