Tangible input technology and camera-based tracking for interactions in virtual environments
Year: 2016
Type: dissertation
Abstract: Designing software solutions using virtual environments to train personnel in different real life tasks have seen a rise in popularity whit the release of new and promising input technologies.Businesses see a chance to cut down on otherwise expensive procedures, or just simply to speed up their onboarding process.This study aim to test the Razer Hydra tangible controllers, and the camera-based tracking system Leap Motion for use in high precision interaction tasks in virtual environments.A testbed was designed to measure how both technologies able to handle the grab, move and release phases of a positioning task.A group of ten subjects with varying amounts of experience with human computer interactions where gathered to perform the task presented.The findings of this study indicated that the advantage of haptic feedback present in the Hydra controller makes it the preferred choice for these kinds of interactions.The Leap controllers reliance on a complex gesture logic complicated the release portion of the interaction, which in turn reduces the users ability to achieve the same kind of efficiency whit the device.
Source: BIBSYS Brage (BIBSYS (Norway))
Author: Cato Aleksander Goffeng
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2746049983
