Year: 2003
Type: conference-paper
Abstract: This workshop outlines the relationship between videogames and contemporary views of learning, with the aim of informing educators and game developers alike, thereby strengthening bonds between the game industry and academia.In particular it illustrates why academics are beginning to recognize and understand the potential of games as a means for promoting learning.Ideas such as games as "cognitive artifacts" or "objects to think with", notions of "thought as play" and "hard fun", and the role of design and representation are discussed.The workshop then focuses on identifying those aspects of game design and gameplay that are understood to promote learning.Clearly, due to the nature and scope of the issues raised, the workshop serves as a means for further discussion and research rather than as a comprehensive account of all the various topics.
Authors: Andrew J. Stapleton, Peter Taylor
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2760321471
