Work

Why video games are cool and school sucks

Year: 2003
Type: conference-paper
Abstract: This workshop outlines the relationship between videogames and contemporary views of learning, with the aim of informing educators and game developers alike, thereby strengthening bonds between the game industry and academia.In particular it illustrates why academics are beginning to recognize and understand the potential of games as a means for promoting learning.Ideas such as games as "cognitive artifacts" or "objects to think with", notions of "thought as play" and "hard fun", and the role of design and representation are discussed.The workshop then focuses on identifying those aspects of game design and gameplay that are understood to promote learning.Clearly, due to the nature and scope of the issues raised, the workshop serves as a means for further discussion and research rather than as a comprehensive account of all the various topics.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W2760321471
FWCI: 3.301
Cites:
Cited by: 6
Related to: 10