Design Tools and Data-Driven Methods to Facilitate Player Authoring in a Programming Puzzle Game.
Year: 2016
Type: article
Abstract: Design Tools and Data-Driven Methods to Facilitate Player Authoring in a Programming Puzzle Game. (Under the direction of Tiffany Barnes.)Games-Based Learning systems, particularly those that use advances from Intelligent Tutoring Systems (ITS) to provide adaptive feedback and support, have proven potential as learning tools.
Author: Andrew G. Hicks
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: green
Funder: National Science Foundation
OpenAlex ID: W2770770338
