Work

Methodology, Representation, and Games

Year: 2017
Type: article
Abstract: This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).
Author: Diane Carr
Language: English
Open Access status: green
OpenAlex ID: W2773534543
FWCI: 4.622
Cites: 30
Cited by: 79
Related to: 10