Work

An IoT-Based Gamified Approach for Reducing Occupants’ Energy Wastage in Public Buildings

Year: 2018
Type: article
Abstract: Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use and-consequently-wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users' engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d'Histoire et d'Art), Spain (EcoUrbanBuilding, Institut Català d'Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens).
Source: Sensors
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $3,137
OpenAlex ID: W2793386337
FWCI: 7.852
Cites: 20
Cited by: 47
Related to: 10