Work

Exploring Older Adults’ Video Game Use in the PRISM Computer System

Year: 2018
Type: article
Abstract: BACKGROUND AND OBJECTIVE: = 150) received a computer system in their home that presented them with the opportunity to play eleven different video games. While researchers have often assessed older adults' gaming preferences and habits through survey data and focus groups, this trial represented a unique opportunity to study gaming behavior "in the wild" over an entire year. RESEARCH DESIGN AND METHODS: We present an exploration of game usage data, individual differences in game preferences and gaming habits, and individual difference predictors of game use. RESULTS: Although few individual difference variables consistently predicted game use and preferences, there were clear favorites among the different games, and results demonstrate that given the opportunity and training many older adults may become active and long-term gamers. DISCUSSION AND IMPLICATIONS: Findings have implications for designing video games that older adults enjoy, supporting enjoyable and meaningful interactions with video games across the life span, and for designing cognitive, social, and health interventions involving games.
Language: English
Subfield: Demography
Open Access status: gold
Estimated APC paid: $3,977
OpenAlex ID: W2800006540
FWCI: 6.276
Cites: 38
Cited by: 17
Related to: 10