Students’ Perceptions about Gamified Methods in English as a Second Language Acquisition
Year: 2018
Type: article
Abstract: This qualitative research study will examine whether game-based learning is effective for helping to learn English as a second language (ESL) in the United States. This study will ask participants, particularly adult second language learners, about their perceptions of high levels of stress and anxiety when learning English. The study will also investigate whether game-play motivated students learn English in class. Data collected in this study will be based on interviews, questionnaires, and observations of the classrooms and game play, and the results demonstrated that participants’ interest in the game created active involvement in game-play in class.
Author: Se He Hwang
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2804384792
