Year: 2018
Type: conference-paper
Abstract: This paper explores the factors and theory behind the user-centered research necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approach.
Source: New Security Paradigms Workshop
Authors: Adam Trowbridge, Filipo Sharevski, Jessica Westbrook
Institution: DePaul University
Language: English
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2810895975
