Work

Point Based Computer Graphics

Year: 2002
Type: conference-paper
Abstract: Introduction • point rendering • how adapt point densities? • for a given viewing position, how can we get n points that suffice for that viewer? • how render the points? • given n points, how can we render an image from them?
Language: English
Open Access status: green
OpenAlex ID: W2889073854
FWCI: 3.149
Cites:
Cited by: 33
Related to: 10