Year: 2018
Type: article
Abstract: The purpose of this project is an act of exploratory research to develop a text based interactive adventure for non-native English speakers to hone their extensive reading skills in American English. The history of text based gaming will be used to establish a guide over the potential pitfalls unique to the genre. Then the uses of games in an educational context will be established to show the differences in teacher motivation toward the creation and use of gaming in education. Second Language Acquisition and ESL reading specific research will be used to create a set of guidelines for the text and presentation in the game. Details of the game are presented to detail the plot, educational justification and technical specs. Finally, I will explore how this information could be used to assist teachers in the game creation process.
Author: Alexis Kim
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2894026604
