Work

The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour

Year: 2014
Type: article
Abstract: Purpose of the Paper: First, the paper discusses gamification and its impact on consumer behaviour in various areas and clarifies opportunities of the application of game elements in these areas. Second, the authors outline the potential of gamification to change consumer behaviour in the area of sustainable nutrition behaviour. Design/Methodology/Approach: Various studies in the relevant research areas gamification, nutrition behaviour, consumer behaviour and behavioural change are reviewed to map gamification components to behavioural change constructs. Empirical studies are proposed providing a basis for the development of an effective programme for sustainable nutrition. Findings: Gamification, based on social influence, promises to be an effective and practicable intervention approach to change behaviour and promote sustainable nutrition behaviour. Conclusions - Based on this review of relevant literature, parameters are identified for a proposed research project, which is still in its conceptual phase. Practical Implications: Understanding the mechanisms behind gamification better can help to apply them more effectively to change consumer behaviour. Originality: The paper provides a starting point for studying the potential of gamification in a systematic and interdisciplinary manner to find new ways to promote behaviours with positive impact on environment and society.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W2895476783
FWCI:
Cites: 27
Cited by: 4
Related to: 10