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Applying gamification to improve quality of life: exploration of the effectiveness of a game that empowers users to improve their quality of life

Year: 2018
Type: conference-paper
Abstract: Gamified personal informatics offer us a chance to take responsibility for our quality of life ourselves. This study explores the effectiveness of such personal informatics; i.e. its ability to empower people to improve their quality of life. Within this study, two social challenges have been designed. Subsequently, their ability to improve a person’s health status and ecological footprint – as antecedents of quality of life – is empirically evaluated. Data analysis suggests that gamified personal informatics can empower users to improve their health (i.e. bodily functions as well as social participation). Within this study, a relation between personal informatics and users’ ecological footprint is not found.
Institution: Gemeente Eindhoven
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W2902836397
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Related to: 10