Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
Year: 2018
Type: article
Abstract: Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%.
DOI: 10.1155/2018/9085179
Author: Yogi Udjaja
Institution: Binus University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
Estimated APC paid: $1,000
OpenAlex ID: W2903630820
