Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?
Year: 2019
Type: article
Source: Simulation & Gaming
Institution: University of Milano-Bicocca
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: closed
OpenAlex ID: W2918779576
