Using Connected Technologies in a Continuous Quality Improvement Approach in after-school Settings: The PAX Good Behavior Game
Year: 2019
Type: article
Study design: Clinical Trial
Abstract: This demonstration study explored the use of connected technologies in a continuous quality improvement (CQI) approach to implementing evidence-based practices in after-school. Focus-group with staff indicated enjoyment of technology and offered feedback for future development. Ecological momentary assessments (EMA) were gathered daily. Three randomized conditions were compared among 4 programs and 12 staff implementing PAX Good Behavior Game (PAX GBG). ANOVA, Post-Hoc Tukey and Chi-square analyses indicated that the tech-enhanced condition showed better implementation using scoreboards than the in-person, while similar in game length. Both were superior to the control in behavioral strategies; highlighting the promise of technology in capacity-building.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W2928676270
