Year: 2019
Type: article
Study design: Observational Study
Abstract: Electronic games are popular and many children spend much time on this activity. Here we investigate whether the quantity of time children spend on gaming is related to their social development, making this the first study to examine this relationship in children. We examine prospective relations between time spent gaming and social competence in a community sample of Norwegian 6 year olds (n = 873) followed up at ages 8, 10, and 12, controlling for socioeconomic status, body mass index, and time spent gaming together with friends. Results revealed that greater social competence at both 8 and 10 years predicted less gaming 2 years later and that more age-10 gaming predicted less social competence at age 12 but only among girls.
Source: Child Development
DOI: 10.1111/cdev.13243
Authors: Beate W Hygen, Jay Belsky, Frode Stenseng, Vera Skalicka, Marianne N Kvande, Tonje Zahl-Thanem, Lars Wichstrøm
Language: English
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
Funder: Norges Forskningsråd
Awards: G1210916724, G4888362507
OpenAlex ID: W2941564239
