Year: 2019
Type: article
Abstract: As an attempt to critically engage with the contemporary visual experience, this paper in three parts explores the horizontal, vertical, and virtual viewpoints. Its main purpose is to question the virtual realm as a place where technology allows for various visual experiences including new, digital and oblique perspectives on both horizontality and verticality. Various visual examples are taken from: selfie-taking, augmented and virtual realities (“Part One: Vir(tu)al Horizon(tal)”); architectural landscapes, aerial views, panoramas (“Part Two: The Vertical Gaze”); the photographic works of Sebastião Salgado, Yann Arthus-Bertrand, and Terry Boddie (“Part Three: Oblique Strategies”).
Source: Streetnotes
DOI: 10.5070/s5261043558
Author: Jorge de La Barre
Language: English
Subfield: History
Field: Arts and Humanities
Domain: Social Sciences
Open Access status: bronze
OpenAlex ID: W2948929524
