Work

Kinetic volume-based persistence for 1D terrains

Year: 2019
Type: article
Abstract: Persistence is the method of choice to simplify terrains by removing insignificant features while retaining topologically important ones. Motivated by applications in geomorphology, we study volume-persistence, a variant of persistence which is based on the volume underneath the terrain (instead of the usual vertex heights). Specifically, we want to kinetically maintain a volume-simplified time-varying terrain. In this paper we describe a kinetic data structure (KDS) that maintains the pruned split tree of an area-persistent 1D terrain under linear vertex motion. The main ingredient of this KDS is an algorithm that detects those combinatorial events when a pruned part of the terrain attains a certain threshold volume.
Language: English
Open Access status: green
OpenAlex ID: W2965736390
FWCI: 0.214
Cites:
Cited by: 1
Related to: 10