Year: 2019
Type: conference-paper
Abstract: In this paper, we report on a replication of the study by Przybylek & Kotecka [2017].The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games.The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants' creativity, involvement, and communication as well as produce better results than the standard retrospective.
DOI: 10.15439/2019f284
Authors: Maciej Wawryk, Yen Ying Ng
Language: English
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W2974008292
