"PowPow" interactive game in supporting English vocabulary learning for elementary students
Year: 2019
Type: conference-paper
Abstract: Learning styles that are suitable for generation Z are learning by doing and learning through gadgets. Learning through a game is more fun and beneficial, as proven by some studies. Therefore, in foreign language learning, especially English, many mobile applications are developed and can be downloaded on android phones for free, such as Funland and Monkey Puzzles World Tour. Unfortunately, the application has not been developed based on the needs of Indonesian elementary school students. A game application, called PowPow has been developed to meet those needs in supporting Indonesian students learn English vocabulary. This game has three different themes: house, restaurant and outer space. In each theme, students are motivated to play each prompt question in 30 seconds to complete the game. This application is played by 35 elementary Indonesian students aged 7 to 12 years. After playing the game, it is found out all students agree that this game motivates them to learn English.
Source: Procedia Computer Science
Authors: Wiwik Andreani, Yi Ying
Institution: Binus University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
Funder: Binus University
OpenAlex ID: W2979024909
