Exploring the technology acceptance and flow state of a chamber escape game - Escape the lab© for learning electromagnet concept
Year: 2012
Type: article
Abstract: Utilizing digital games to assist students with simulation manipulation and problem-solving may help them deeply explore and construct scientific concept and relevant procedural knowledge. The chamber escape games are the game type of problem- solving, involving challenges, adventures, and uncertainty elements. This study developed a chamber escape game-Escape the Lab© to assist in learning the concepts of electromagnet and electromagnet assembly skills. We empirically explored 100 high school students’ technology acceptance of this game and the differences of flow state between different genders. This study discovered that students have a high degree of acceptance toward this game, and the males have higher flow experience during playing this game.
Authors: Huei‐Tse Hou, Yu-Hur Chou
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
Funder: National Science Council
Award: G8078152779
OpenAlex ID: W2989626036
