Year: 2020
Type: book-chapter
Abstract: demand property rights for their virtual possessions, and legal protection from invasions of privacy and other forms of overreaching by platform owners and other players.Fourth, many virtual spaces are becoming sites of real world and virtual world commerce.In the future, game designers will likely attempt to invoke the First Amendment both to protect their artistic vision and to avoid regulation of their business practices.However, to the extent that spaces are designed for and encourage buying and selling of real and virtual goods, the First Amendment will not shield game designers from the application of consumer protection laws.1. See Edward Castronova, The Right To Play, 49 N.Y.L. Sch.L. Rev. 185 (2004).2. The designers and owners of the game platform may be different people and, accordingly,
Source: New York University Press eBooks
Author: Jack M. Balkin
Institutions: Harvard University, Yale University
Language: English
Subfield: Law
Field: Social Sciences
Domain: Social Sciences
Open Access status: bronze
OpenAlex ID: W2991587865
