Work

How Videogames Express Ideas

Year: 2003
Type: conference-paper
Abstract: What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I begin with an American legal case that serves as a foundation for the basic issues involved and then move on to show how this relates to some of the broader attitudes the world of videogame discourse. Based on this, I break down the expressive strategies of videogames into three aspects—non-playable sequences, rule-based systems, and the relationship between the two—which I then illustrate with examples proving that videogames can indeed be an expressive medium.
Language: English
Open Access status: gold
OpenAlex ID: W30298999
FWCI:
Cites:
Cited by: 7
Related to: 10